Post Mortem: R-Bot VS
Interesting enough R-Bot VS was actually not our next project at Medaverse but in fact our 3rd, After the release of Gravitronix we started work on a 2D platformer to […]
Interesting enough R-Bot VS was actually not our next project at Medaverse but in fact our 3rd, After the release of Gravitronix we started work on a 2D platformer to […]
Update of January Updated the site. Been drawing promotion art Free download KMS Pico, activar windows 10 drawing out level designs on graph paper figuring out how the levels should […]
Hey everyone, The holidays are over and we’re all settling back into our normal lives. The holiday season really kicked into overdrive over here and not much progress was done. […]
Status update for November, We’ve been working with newly created art assets to build out the first level. Since we’re finally seeing how they look in game we’re been doing […]
I am awful at keeping a blog up-to-date with the latest things going on. Trying to juggle work, family and working on the game itself is hard, throwing in updating […]
All of us here at Medaverse Studio would like to wish everyone a Happy Holidays! And I would like to apologies for the radio silence for the last few months. […]
Last time I posted I talked about the games we were limiting ourselves to for inspiration while creating our new game. One of the fun things we get to do […]
One issues that arose during our early development discussions is whether or not we should include games that were currently only available in Japan when looking at inspiration in our […]
Project: Artificial Legacy will start out on the Nintendo Entertainment System (NES) with the first game starting development in “1987” with a “1988” release date. Why the NES? The decision to […]
What is Project: Artificial Legacy you ask? Well it’s out next game/games of course. Project: Artificial Legacy, is going to be a large scale project, it will not just be […]